Tuesday, February 23, 2010

Coming home

I mentioned this feeling in the post about free will. It's for me the feeling when I start up some games again after finishing it. It's often in RPG's I get this feeling. You start up the new game and feel like that place is safe, you know what to do, everything is okay in that world and you have no commitment to the story just yet. It's like when you've been on a trip to another country or place for a while, you might have loved it there, might even have been better than any thing you could experience at home but "There is no place like home".
Me personaly have been traveling a whole lot the past couple of months and every time I come home It's just really nice. Allmost the exact same feeling is what I get when I start games like Fable 2, Fallout 3 and Mass Effect. It's not weird I also feel that those are acouple of my favorite games. You always know what you'll get, what you can do and how to do that.
But what about those games you don't get those feelings in when you start it up, but you do really like those games too? I think it's about the pase the game has. If you replay Halo one, you don't really get the calm beginning that most of the RPG's have. You get unfrozen, run in hallways with fire fights going on all around you. People get intruduced to you and you really don't know whats going on. And just speaking for my self, thats not what happens when I come home.
Every game dosen't need that feeling when you start it up, it's really nice tho.

The big wait!

Because I was born with the misfortune of not living in The US or Japan, we Swedes get games later. In this case I'm waiting for Heavy rain. How much longer am I supposed to wait? One whole day longer than you Americans. This gets me thinking: Why just one day? I could understand the situation with Final Fantasy 12 or 13 or whatever the number it is. You'll have to translate all the Japanese to English, hire voice actors and get an ESRB rating. But the only difference between the US and Europe is the rating system. So why just the one day for heavy rain? I can't see anything that can be change with that extra day. Of course I'm happy It's not a month and I'm not angry that it's an extra day, just confused.

Monday, February 22, 2010

Free will

Right now I'm playing Fable 2 on the Xbox. It's such a bittersweet experience for me while I'm playing it. The world is so dead yet looks so alive. It's a feeling that you could do whatever you want to, yet you're so very constricted.
The main town (Bowerstone) that looks like an enormous town from afar, but when you're in it, it has three main roads, a couple of back alleys, a graveyard and a castle.
When I walked around the town my first thoughts were that I could do whatever (almost). But almost immediately I could see the flaws in my previous thinking. There is just so little to actually do! You can kill or marry nearly everyone and buy almost everything. Thats a whole lot if you compare it to alot of other games. I'm not saying that the developers said that you could interact with people in a whole new way and do everything you could think of doing (but with Mr. Molyneux you'll never know). But it's like being a rich kid with all the toys you'll ever want but you were locked up in your house. After a while you would start to see all the fun you could have with your toys if you only had a friend to share the toys with.
I think this is the biggest problem of open world games, you'll always want more! What if you could do whatever you wanted?
I would probably be the biggest wuss in the whole (game)world. Start a family, get a job, get friends. Just do normal everyday stuff. Sound pretty boring when you say it out loud and why not spend the gaming time to do it for real or play The Sims? Well, The Sims is just as hollow as Fable 2, there is always a boarder wich you can't cross (plus, The Sims is boring). And if i grew tired of my real friends and family or job doesn't mean I can kill them or quit without any consequenses for me. Sure, there would sourly be consequences in the game, like cops running out of every corner of town. But death is not a problem in a game! You might lose play time, experience or whatever in a game, but thats no measure to what you'll lose in real life.
I would probably grow tired of my "life in a game"-game kind of fast but I would love to have that option.
After all this I still love Fable 2 and with allot of flaws it's one of my favorite games, every time I start a new character it feels like coming home. But that feeling is a topic for a later post.

First and about

This is my first attempt on a gaming "site" and I hope it will become good enough for people to read. This is not only for others pleasure, it's also a training for me in writing.
English is not my first language so I hope y'all will have an understanding for some strange things in my articles. I am going to try as hard as I can to not to make any mistakes but it will occur. I will appreciate all the help I can get with spelling and such.
Now to what this blog is all about! I'm not going to review games that often, because it's enough blogs and sites out there that already does all that. I'm going to talk (write) about what happens in the game, what i feel and think in specific moments and what i did. I have planned to write a "play through" with Heavy Rain when it comes out. I'm going to write a summary every hour or so about what happens, what i did, what the consequence of my actiones was. So alot of spoilers! I won't do that with every game and I'll probably write a non spoiler article about the game after I'm done. Other than that I'll write about fun/horriable things that might happen when i play games. I'm not sure what other stuff I'll be doing with the blog, but i hope I'll get the chanse expand on what I do.
I hope this introduction sparked atleast a small intrest and I hope I don't dissapoint!